Mad Vertex's hideout

9May/10Off

Update on AdVantage Terrain library

Since I haven't been updating the my terrain library (AdVantage Terrain - silly name, isn't it?) for a while now and I'm probably not about to do so in the future, I've decided to close the web page and move everything here.

But not all is lost! In the meantime I've been working on a paper that describes an updated/modified version of the algorithm that inherits the quadtree organisation, but works directly on heightmaps (kind of like 'Geometry Clipmaps', but with more correct LOD distribution and smoother transitions between levels) - I'll update this web page with all the details as soon as it gets published. The paper will come with the full free-to-use source code and everything, so it practically makes AdVantage terrain library obsolete except in some rare scenarios.

Comments (9) Trackbacks (0)
  1. I’m one of people who are looking forward to seeing your paper in the near future. Cheer up!

    • Thanks, I’ll let you know when it’s out! The final revision is basically finished so it should be in the final stage of the sumbission/publishing process.

  2. Hey just stumbled upon this through vterrain.org. Looked through the Advantage SDK and saw some really great stuff. I’m really looking forward to reading the paper and code when published. You really know your stuff.

    • Thanks Mike, It’s all completely done and should be out soon (I have no idea what exactly ‘soon’ means here though, could be days, could be weeks or even months 🙂 ).

  3. So, I’ve been reading up on vterrain.org about the USGS and it’s ample amounts of mapping data and it stated that the SDTS formats is utilized. Have you incorporated the SDTS++ libraries into your new algorithms? Or is your white paper going in to detail on a whole separate type of library?

  4. Hi Mike,

    SDTS is a standard for describing GIS data – that has very little to do with my work (which is low-level algorithms used to efficiently display terrains on modern graphics cards), thus I didn’t do any integration with it.

    These algorithms (both AdVantage library and my upcoming paper) use a simple binary input (heightmap and image data) format – .tbmp, tiled bitmap. I provide a conversion tool used to convert to it from image file formats such as .png/.jpg/.tiff. However, all the source code will be avaliable in the case someone needs to write a new converter or use any SDTS-like input data directly.

  5. Side Note: The help file was wonderfully done. Very VERY user friendly.

  6. Just in case you’ve missed it, the paper is now up and can be downloaded!

  7. Dear Filip Strugar, please, I beg to continue your work on the library. And please, if possible, make a call in the manner of C, as in OpenGL.


Trackbacks are disabled.