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	<title>Mad Vertex&#039;s</title>
	<link>http://vertexasylum.com</link>
	<description>hideout</description>
	<lastBuildDate>Thu, 01 Sep 2011 19:30:00 +0000</lastBuildDate>
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		<title>GPU-based water simulator thingie</title>
		<description><![CDATA[This is something I played with two years ago - I posted it as a demo on gamedev.net forums (link) but later never had time to get back to it. My plan was to write a detailed article, but as it seems that will never happen and people frequently ask me for more info, I've [...]]]></description>
		<link>http://vertexasylum.com/2010/10/30/gpu-based-water-simulator-thingie/</link>
			</item>
	<item>
		<title>Oh no, another terrain rendering paper!</title>
		<description><![CDATA[My paper, <em>Continuous Distance-Dependent Level of Detail for Rendering Heightmaps</em>, was recently <a href="http://jgt.akpeters.com/papers/Strugar10/">published</a> in the <em>journal of graphics, gpu and game tools</em> - it took a while but it's finally done.]]></description>
		<link>http://vertexasylum.com/2010/07/11/oh-no-another-terrain-rendering-paper/</link>
			</item>
	<item>
		<title>Update on AdVantage Terrain library</title>
		<description><![CDATA[Since I haven't been updating the my terrain library (AdVantage Terrain - silly name, isn't it?) for a while now and I'm probably not about to do so in the future, I've decided to close the web page and move everything here. But not all is lost! In the meantime I've been working on a [...]]]></description>
		<link>http://vertexasylum.com/2010/05/09/47/</link>
			</item>
	<item>
		<title>Post numero uno</title>
		<description><![CDATA[Right.. a blog. Never had one before. Let's see how it works out!]]></description>
		<link>http://vertexasylum.com/2010/03/24/hello-world/</link>
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